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Paraclysm
with Voidframe Studio

A sci-fi top-down roguelite game

The core mechanic focuses on

Player-programmable skills

I am currently the:

Producer

Lead Game Scripter

 

Atelier Ryza - Synthesis

System Replication

This is a partial recreation of Atelier Ryza I's

synthesis and inventory system

It has most of the synthesis and item features,

but is yet to add effects and traits system.

Watch Dogs - Hack Puzzle

System Replication

This is a recreation of the

Watch Dogs CCTV camera hack puzzle

Switch between cameras to

scan the environment, unlock routes,

and interact with objectives from a distance.

Battlefield 1 - Bayonet Charge

System Replication

This is a recreate of Battlefield 1 iconic

bayonet charge and takedown system.

It focus on detecting relative position betwen

enemies and players,

and play the corresponding animation.

About me

Hi, I’m Yuechen Bai—a senior studying

Game Development at Purdue University.

Right now I’m working on two game projects:

on one team I’m the Producer and Lead Gameplay Scripter, and on the other I’m a Gameplay Scripter.

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