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Paraclysm
with Voidframe Studio

A sci-fi top-down roguelite game

The core mechanic focuses on

Player-programmable skills​​

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I am currently the:

Producer

Lead Game Scripter

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Atelier Ryza - Synthesis

System Replication

This is a partial recreation of Atelier Ryza I's

synthesis and inventory system

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It has most of the synthesis and item features,

but is yet to add effects and traits system.

Watch Dogs - Hack Puzzle

System Replication

This is a recreation of the

Watch Dogs CCTV camera hack puzzle

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Switch between cameras to

scan the environment, unlock routes,

and interact with objectives from a distance.

Battlefield 1 - Bayonet Charge

System Replication

This is a recreate of Battlefield 1 iconic

bayonet charge and takedown system.

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It focus on detecting relative position betwen

enemies and players,

and play the corresponding animation.

About me

Hi, I’m Yuechen Bai—a senior studying

Game Development at Purdue University.

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Right now I’m working on two game projects:

on one team I’m the Producer and Lead Gameplay Scripter, and on the other I’m a Gameplay Scripter.

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