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Paraclysm
System Replication
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Paraclysm with Voidframe Studio
A sci-fi top-down roguelite game
The core mechanic focuses on
Player-programmable skills​​
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I am currently the:
Producer
Lead Game Scripter
Atelier Ryza - Synthesis
This is a partial recreation of Atelier Ryza I's
synthesis and inventory system
It has most of the synthesis and item features,
but is yet to add effects and traits system.
Watch Dogs - Hack Puzzle
This is a recreation of the
Watch Dogs CCTV camera hack puzzle
Switch between cameras to
scan the environment, unlock routes,
and interact with objectives from a distance.
Battlefield 1 - Bayonet Charge
This is a recreate of Battlefield 1 iconic
bayonet charge and takedown system.
It focus on detecting relative position betwen
enemies and players,
and play the corresponding animation.
Hi, I’m Yuechen Bai—a senior studying
Game Development at Purdue University.
Right now I’m working on two game projects:
on one team I’m the Producer and Lead Gameplay Scripter, and on the other I’m a Gameplay Scripter.